Digital Storytelling

This activity has 3 Units. Students learn by modifying an existing project and then building their own project. The first unit provides an overview of the Scratch programming environment. The computer science concepts of sequence, event, and loop are reviewed/introduced using an existing Scratch Project. Students use a learning strategy called TIPP&SEE to understand and modify a Scratch project. Students create their own animated story using Scratch. In Unit 2, students learn by playing Twister Maze, an unplugged, interactive game to introduce the use of loops with conditions in block-based programming. Students then modify a project to explore the actions of a sprite when certain conditions are true. Finally, they plan and build their own project using loops with conditions to initiate certain actions of the sprites. In Unit 3, students learn to synchronize the actions of two sprites by using wait blocks to set the timing of the scripts. Students also learn how to run parallel scripts for two sprites by creating scripts that start with the same event block.


Discipline: English Language Arts

Language: Scratch

Programming Concept:

Grades: 5th

Cultural Features:

External link: CT Act 2