Life Cycles

In this activity, students apply their computational thinking skills to explore the life cycle of a butterfly. The primary learning goal is to model the life cycle of a butterfly. Students will write this algorithm using conditionals and then program it on a computer. Students will discuss butterflies and life cycles with their partners. Then they will modify the program and use conditionals to create the model.

Discipline: Science

Language: Scratch

Programming Concept:

Grades: K-3rd

Cultural Features:

External link: Butterfly Life Cycle