Life Cycles
In this activity, students apply their computational thinking skills to explore the life cycle of a butterfly. The primary learning goal is to model the life cycle of a butterfly. Students will write this algorithm using conditionals and then program it on a computer. Students will discuss butterflies and life cycles with their partners. Then they will modify the program and use conditionals to create the model.
Discipline: Science
Language: Scratch
Programming Concept:
- Conditional (if-then)
- Event
- Multimedia component
- Multimedia properties
- Relational operator
- User input
- Variable
Grades: K-3rd
Cultural Features:No cultural features assigned
External link: Butterfly Life Cycle